Mojiverse
After few months new version of Mojiverse was released!

Players place emojis on large shared board and then emojis live by Conway’s Game of Life rules:
- If emoji has 2 or 3 emojis around, it survives game tick
- If emoji has less than 2 (underpopulation) or more than 3 (overpopulation) emojis around it, it dies
- If empty space has exactly 3 emojis around it, new emoji spawns inside (randomly picked among neighbors)
The latest update introduces extra gameplay:
- Each cell might be either owned by one player or be free
- Player can place first batch of emojis only on free space (it makes these cells belong to him or her)
- Emojis gain more space for player when breeding
- After first batch was placed, player can place emojis only on his territory
So, now it is not just Game of Life rather it is a game about capturing more territory.

For game balance, players can put limited amount of emojis each game tick.
There is safe zone in the center of the board - if you gain territory here, it will belong to you forever (until someone’s else emojis come and take it, of course). On the edges of the board situation is different - after some period of no emoji spawning, territory becomes free.
This mechanic was introduced in order to give new players a chance to place their first emojis when board center already occupied.
Players can pick nicknames, choose colors for their territories and chat.
Also, placement templates can be created, shared and used. For example, here is Gosper Glider Gun.
Timelapse of the board is recorded and published daily in game official Telegram chat.
Finally, there is an offline sandbox mode for explore game mechanics and test your patterns.
PLAY: mojiverse.art
P.S.: Game written in Rust (backend) and TypeScript (frontend), message exchange uses WebSockets and Protobuf.